Bobos Funzone is a first-person horror puzzle game set in a twisted version of a children’s play center. You arrive long after the lights should be off, searching for your missing daughter who vanished during what should’ve been an ordinary birthday party. The location is strangely intact—balloons still floating, machines still humming—but something is deeply wrong. The deeper you go, the more signs you find that this place hasn’t been empty for long. Every room tells part of the story, and none of it adds up.
Every Door Hides a Question
Progress in Bobos Funzone means paying attention to your surroundings. Tools and scraps left behind become the keys to locked rooms and blocked paths. Puzzles are scattered across the center, some hidden behind old animatronic stations, others requiring pieces found in areas you’re not supposed to access. What starts as a search turns into a reconstruction of the night everything fell apart. The more puzzles you solve, the clearer it becomes that the event was not an accident—and someone doesn’t want the truth found.
Avoid the One Who Never Left
Bobo is no longer the cheerful mascot printed on walls and tickets. His presence is felt before it’s seen—odd sounds, motion in your peripheral vision, missing objects that were there moments ago. He doesn’t follow patterns, and he never leaves the Funzone. He watches. He listens. Moving too loudly or staying in the wrong place too long can bring him closer. There’s no combat, only caution. You came here to find your daughter, but you’ll have to outsmart something that knows this place better than you ever could.