Dead Plate places you in the role of a young waiter named Rody, newly hired at a high-end French restaurant with an unsettling atmosphere. The story begins simply: your goal is to earn money and keep the kitchen running smoothly. But over the course of a few in-game days, strange events start to change the tone. Customers behave oddly, your boss Vince seems too invested in your personal life, and something about the back rooms doesn’t feel right. As the pressure builds, what started as a basic job takes a disturbing turn.
A Daily Job With Hidden Threats
Serving tables becomes your main routine, but behind that, there’s a deeper system in place. You balance customer satisfaction, kitchen orders, and your own growing sense of unease. While completing tasks, you begin to explore corners of the restaurant that hold more than just cleaning supplies. Tension rises as strange noises, locked doors, and secret notes suggest the staff—and perhaps the food itself—aren’t what they seem.
Tools, Tasks, and Survival
To progress, you rely on upgrades and choices that affect how Rody works and survives. Between shifts, you’ll find opportunities to explore and gather tools:
· Use perfume to calm anxious guests
· Wear skates to move faster in the restaurant
· Find keys that unlock restricted areas
· Save money to purchase hidden items
· Make choices in conversations that influence endings
These mechanics blend resource management with narrative discovery, offering multiple paths and possible outcomes.
The Pressure Builds
As each day ends, Rody experiences vivid nightmares and real injuries that suggest the restaurant’s influence is growing. Vince becomes more erratic, and the mystery surrounding your ex-girlfriend deepens. Dialogue becomes colder. The restaurant shifts subtly around you. The horror builds not through jump scares but through a slow loss of control and safety. Players must decide whether to comply, escape, or confront what’s really happening behind the walls.
An Ending With Consequences
Dead Plate offers a short but intense experience, with choices that shape Rody’s future. Depending on what you uncover, the game ends in one of several possible conclusions—some hopeful, others disturbing. Though the game can be completed in under two hours, its design encourages replays and exploration. It’s a contained horror story that uses everyday tasks to slowly pull you into something much darker.