Gang Fight – Fun Beasts Party is a multiplayer fighting game built around physics‑driven character movement. Players control ragdoll‑style fighters in small arenas, competing to be the last one standing. Matches can include up to eight participants, either controlled by other players or AI. The goal in each round is to eliminate opponents by knocking them down, throwing them off the platform, or pushing them into hazards. The structure is simple: each match starts fresh, with no progression carried over between rounds.
Core Gameplay Loop
Every round begins with all fighters placed in the arena. Players can perform basic actions such as punching, headbutting, grabbing, lifting, and throwing. Movement and attacks are influenced by physics, meaning positioning and timing play a key role in winning. Eliminations occur when a player is thrown out of the arena or falls into a hazard. Rounds are short and repeatable, encouraging quick matches and frequent rematches without complicated menus or upgrades.
Arenas And Hazards
The game features a range of arenas, each with its own layout and potential dangers. Some stages have open edges where a single push can knock a player out, while others feature moving platforms, collapsing sections, or environmental traps. Arena design directly affects player strategy, as certain maps reward defensive positioning while others favor aggressive pushes.
Typical actions within a match include:
· Moving to control central or safe areas of the arena
· Using grabs and throws to push opponents toward edges
· Dodging hazards or using them against rivals
· Recovering from near‑falls before being fully eliminated
· Staying in play until all other opponents are out
These actions repeat in every match, keeping the focus on skillful movement and opportunistic eliminations.
Match Structure
All matches follow a consistent pattern: enter the arena, survive against all other fighters, and aim to be the last player remaining. There are no special objectives or additional tasks outside of eliminating opponents. After a round ends, a new match can start immediately, allowing for continuous play without long interruptions.
Gang Fight – Fun Beasts Party offers replayability through its physics‑based unpredictability and variety of arena layouts. Even though the rules remain the same, no two matches feel identical because of how ragdoll movement interacts with hazards and player actions. The straightforward design keeps attention on moment‑to‑moment gameplay, making each round a focused test of timing, positioning, and control.