You’ve Got a Package (DEMO)

5/5

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You’ve Got A Package (DEMO) is a short horror project created by Revvalution Studio. It places players in the role of Clark, a writer who has been unable to overcome his creative block after publishing a successful debut. The arrival of a strange package at his doorstep becomes the turning point that sets the story in motion. From there, the game introduces an experience that mixes exploration with psychological tension inside the walls of his mansion.

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You’ve Got A Package (DEMO) is a short horror project created by Revvalution Studio. It places players in the role of Clark, a writer who has been unable to overcome his creative block after publishing a successful debut. The arrival of a strange package at his doorstep becomes the turning point that sets the story in motion. From there, the game introduces an experience that mixes exploration with psychological tension inside the walls of his mansion.

Story Direction

The demo begins by highlighting Clark’s life of isolation and creative silence. The mansion represents both his past success and his current state of decline. When the package arrives, the safe environment transforms into a place of uncertainty. Each step forward reveals new changes in atmosphere, supported by audio and visual cues. The package itself remains an object of mystery, raising questions that the short demo only partially answers.

Gameplay Approach

You’ve Got A Package (DEMO) is designed as a walking simulator without combat. The core activity is exploration, with players moving through the mansion and triggering events by interacting with the environment. Storytelling is delivered through changes in surroundings rather than dialogue or action.

Key gameplay aspects include:

·         Exploration of connected rooms and corridors

·         Environmental storytelling through sound and design

·         Interaction with objects that push the narrative forward

·         Absence of weapons or traditional survival mechanics

·         Short play session lasting about ten to fifteen minutes

Technical Choices

The developers deliberately excluded tools like flashlights, forcing the player to rely on existing lighting and sound design. Audio is one of the main features, with noises that indicate progression, create tension, or suggest unseen threats. The mansion changes subtly during play, offering unexpected distortions and unsettling visuals. These mechanics keep the experience active even without direct player confrontation.

You’ve Got A Package (DEMO) demonstrates how atmosphere, sound, and limited interactivity can be used to create a strong horror impression in a short time. It focuses on tension rather than action and builds its narrative around psychological struggle and isolation. While brief, the demo suggests that the full release will expand the story of Clark, reveal the meaning of the package, and deliver a longer version of the same atmospheric design.