Ages of Conflict: World War Simulator is a sandbox strategy game that focuses on the simulation of nations, borders, and wars across procedurally generated maps. The player takes on the role of an observer or manipulator of global events, watching as territories expand, merge, or fall apart. The goal is not to win a campaign but to study how systems of conflict evolve when left to run dynamically. Each session generates a unique world, with nations competing for survival through growth, diplomacy, and warfare.
World and Simulation Logic
Every world in Ages of Conflict: World War Simulator begins as a blank map divided into regions. Nations form automatically, each with random traits and borders. From that moment, the simulation runs on its own logic — borders shift, wars start and end, and alliances form or collapse. The player can choose to remain a passive spectator or modify conditions mid-simulation by adjusting nation stats or global parameters. Because the system is procedural, outcomes are unpredictable and often show how small changes lead to major differences in world history.
Core Systems and Player Options
The game combines several interactive and automated systems that determine the shape of each session. While running a simulation, the player can:
· Generate new maps and define the number of nations.
· Edit or remove regions and adjust territorial balance.
· Change diplomatic status between countries.
· Trigger wars, revolts, or peace treaties manually.
· Observe population, military size, and expansion data in real time.
These tools allow for complete control or complete detachment, depending on the chosen play style. Whether used for testing balance or simply observing outcomes, the interface makes it possible to track all key metrics as they evolve.
Design Purpose and Functionality
The design of Ages of Conflict: World War Simulator aims to show how emergent behavior can create complex global systems without direct storytelling. Each simulation demonstrates the relationship between conflict, growth, and stability. The data-driven presentation helps the player understand how power spreads and how overextension can cause collapse. The ability to save and load sessions makes it suitable for long-term experiments or continuous observation. In this way, the game becomes a laboratory for studying how virtual societies change through cause and effect.
Ages of Conflict: World War Simulator offers an open-ended exploration of global dynamics through procedural generation and self-sustaining systems. It highlights how simple rules can produce diverse and unexpected results when applied on a large scale. Instead of focusing on tactical control, the experience is built around watching history unfold — not through human strategy but through systemic logic. It is a tool for players who want to explore patterns of expansion and decline, showing that in every world, conflict and cooperation remain constant forces shaping evolution.