Digested is a survival horror game created by Karl & Karel, presented in demo form on itch.io. The player experiences the story through a bodycam view, which restricts perspective and intensifies focus on the environment. The goal is to explore a maze-like facility, collect essential items, and ultimately escape, all while avoiding a giant snake that stalks the corridors. The game builds tension through limited tools and unpredictable encounters.
Structure And Objectives
The player is tasked with locating snake eggs scattered throughout the facility. Each egg brings the player closer to identifying the position of the escape pod, which serves as the final objective. Unlike many horror titles, Digested provides no weapons or combat systems. The only equipment is a map and a compass, forcing players to pay attention to orientation and landmarks. Success depends on observation, memory, and the ability to navigate under pressure.
Gameplay Loop And Features
The demo emphasizes discovery and survival without offering direct guidance.
Core features include:
· Bodycam perspective to restrict field of view
· Map and compass for manual navigation
· Snake eggs as collectible objectives
· Escape pod as the final goal of each session
· Randomized elements that change item placement
These systems encourage replay, since each run presents slightly different paths and challenges. Short play sessions make experimentation possible while still keeping the atmosphere tense.
Presentation And Atmosphere
The design of Digested relies on narrow corridors, dimly lit rooms, and distorted sound cues. Players must listen closely for signs of the snake’s presence, but audio hints can be misleading. The creature can appear suddenly, making every decision to hide or move risky. Visuals are deliberately limited by the bodycam filter, reinforcing the idea of being trapped in a hostile space. Together, these elements create a loop of cautious exploration interrupted by moments of pursuit.
Status And Future Development
The demo of Digested is currently available for Windows, offering a preview of the full project. Developers plan to expand the game with additional content, more environments, and further refinements to navigation mechanics. Player feedback points to both the intensity of the experience and the challenge of avoiding the snake once detected. The title aims to deliver a survival experience focused less on combat and more on planning, movement, and adaptation.