Henry Stickmin Completing The Mission is the final chapter in the interactive adventure series that revolves around choice-based storytelling. In this entry, players take control of Henry as he faces the consequences of all previous actions made throughout the earlier games. The story does not follow a single path—instead, it branches out in many directions, depending on which decisions were made in the prior episodes. Each path begins with a pair of choices, and from there, the game unfolds in unexpected and often humorous ways.
A Web of Choices and Consequences
The core appeal of the game lies in its branching narrative system. Depending on how players completed the previous missions—whether Henry sided with the government, escaped alone, or aligned with the Toppat Clan—the opening scenario and available choices change. These combinations lead to dozens of unique endings, each one shaped by the player’s approach. Some endings are serious, some are absurd, but all offer their own sense of closure to the character’s journey.
Gameplay Flow and Key Features
Players experience the game by making quick decisions during animated sequences. These decisions influence the outcome of each moment and push the story toward a conclusion. Key elements in the game include:
· Interactive scenes with multiple outcome branches
· Over 16 different possible endings
· Dozens of fail screens with humorous animations
· Hidden collectibles and achievements
· References to movies, games, and internet culture
This variety encourages replaying the game multiple times to explore alternate timelines. Each failed decision is often just as entertaining as a successful one, rewarding experimentation.
Storytelling Through Humor and Animation
The game uses a mix of stick-figure animation and voice acting to deliver its scenes. While the art style is simple, the storytelling is well-paced and surprisingly detailed. The developers included references to pop culture and prior episodes to create a sense of continuity. Some storylines involve grand heists or complex infiltration missions, while others follow strange and unexpected logic. Regardless of the path, the journey stays engaging because of its clever writing and timing.
Henry Stickmin Completing The Mission succeeds in bringing together years of development and storytelling into one game that feels both playful and thoughtful. The open-ended structure invites players to try new routes, combine previous outcomes, and see what kind of ending Henry earns. It’s not just about completing the mission—it’s about exploring every possibility and finding your own favorite version of the story.