I Am Fish

5/5

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I Am Fish is a physics-based adventure game where players guide a group of small fish on a journey to freedom. Each fish starts in confinement and must travel across dangerous environments to reach the open sea. The game uses movement controls based on rolling, swimming, and gliding, depending on the type of container or location. The story is told through the environment and gameplay, showing how far the fish will go to reunite.

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I Am Fish is a physics-based adventure game where players guide a group of small fish on a journey to freedom. Each fish starts in confinement and must travel across dangerous environments to reach the open sea. The game uses movement controls based on rolling, swimming, and gliding, depending on the type of container or location. The story is told through the environment and gameplay, showing how far the fish will go to reunite.

Movement and Challenge

The game introduces different fish, each with unique abilities that affect how they navigate the world. One fish can fly for short distances, another can bite through barriers, and another can inflate to bounce. These differences affect how levels are completed, and the strategies players must use. Environments include homes, streets, rooftops, and sewers—each filled with hazards like traffic, animals, and height.

Variety of Levels and Objectives

The design of each level challenges the player’s ability to control the fish in unusual ways. Players often travel inside a glass bowl, which must be carefully balanced and rolled. Later levels offer more direct control as fish escape into water sources. Timing and precision are essential, as one wrong move can lead to failure. The game rewards both careful planning and creative risk-taking.

Key elements found throughout the game:

·         Four different fish with unique movement styles

·         Realistic physics affecting water and objects

·         Multiple environments with different obstacles

·         A mix of platforming, puzzle, and exploration gameplay

·         A gradual learning curve with increasing difficulty

Progress and Replayability

Each level has hidden paths, shortcuts, and optional objectives. Players can replay stages to improve time or collect all hidden items. The scoring system encourages experimentation, and the different fish offer reasons to return to earlier levels with new abilities. Some paths are only accessible with certain fish, adding variety to the experience.

Presentation and Tone

The game’s visual design combines playful animations with detailed environments. Although the gameplay can be challenging, the overall tone remains light. The combination of physics, trial and error, and humor creates a distinct experience. I Am Fish is focused on creative movement and problem-solving, making each successful escape feel rewarding and memorable.