The Boba Teashop is a game where you manage a quiet tea shop that gradually becomes more unsettling. You play as Risa, a 30-year-old who has left her corporate job to pursue her long-held dream of owning a boba tea shop. What starts as a casual business simulation soon shifts into something more strange, layered with a sense of tension beneath the routine. Customers arrive, orders are made, but not everything in the shop is as it seems.
Daily Routine Behind the Counter
Gameplay revolves around preparing drinks for customers, sealing cups, and serving each order with accuracy. The mechanics are easy to learn—combine tea, boba pearls, and the right toppings before sealing and delivering. At first, the game focuses on efficiency and customer satisfaction. But some customers begin to act unusually, and small details in the shop start to change. The environment, presented with a VHS-style filter, adds a growing sense of discomfort that builds slowly over time.
What Defines the Game
· Order-based drink preparation system
· Growing drink menu and complexity over time
· Unique customer behavior and dialogue
· VHS-style visuals and audio effects
· Subtle horror elements that unfold gradually
Uncovering Risa’s Story
As Risa continues running the shop, short narrative events reveal her personal background and motivations. These moments are woven into the daily routine, showing how her desire for independence is tested by unusual occurrences. Some customers return frequently, bringing cryptic messages or behaving in ways that disrupt the routine. The shop becomes a stage for emotional and psychological developments, all through small interactions and shifting details.
Each task feels familiar, but the longer you play, the more you notice something isn’t quite right. It’s a game that combines the calming loop of a management sim with the slow burn of a psychological horror, drawing players into a world that changes quietly but unmistakably.