The Mortuary Assistant

5/5

The Mortuary Assistant is a first-person horror game where the player takes on the role of an apprentice working the night shift in a mortuary. The game focuses on embalming procedures, interacting with cadavers, and uncovering hidden elements related to demonic possession. It uses real mortuary practices as part of its core gameplay, requiring players to perform tasks in a specific order while managing time and responding to unpredictable events. Each shift introduces new variables, making repeated playthroughs different from one another.

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The Mortuary Assistant is a first-person horror game where the player takes on the role of an apprentice working the night shift in a mortuary. The game focuses on embalming procedures, interacting with cadavers, and uncovering hidden elements related to demonic possession. It uses real mortuary practices as part of its core gameplay, requiring players to perform tasks in a specific order while managing time and responding to unpredictable events. Each shift introduces new variables, making repeated playthroughs different from one another.

Gameplay Structure and Mechanics

The gameplay in The Mortuary Assistant involves both simulation and horror elements. Players must complete a series of embalming steps for each body, including setting facial features, mixing chemicals, and inserting tubes. At the same time, they must identify which of the bodies is connected to a demonic presence. The game includes clues and subtle changes in the environment to support this investigation. A limited number of items can be carried at once, requiring players to move efficiently through the space while avoiding mistakes. The environment is confined to the mortuary building, but scripted and unscripted events create uncertainty throughout each session.

Progression and Replay Features

Progress in The Mortuary Assistant is based on the player’s ability to correctly identify the possessed body and banish the entity using specific rituals. Each session introduces new combinations of names, symbols, and demonic behaviors, increasing the complexity of decision-making. The game also includes multiple endings based on player actions, contributing to its replay structure. Files and memories found during gameplay gradually reveal more about the main character’s background and the history of the mortuary. These elements are optional, allowing players to focus either on mechanical tasks or narrative elements based on preference.