Voices Of The Void is a research-simulation game created by MrDrNose, currently in pre-alpha. The player takes the role of a scientist working in a remote observatory in the Swiss mountains, where the goal is to track signals from space, process them, and manage the equipment that makes this research possible. While most signals are ordinary cosmic data, some carry anomalies that introduce mystery into the routine. The balance between maintenance and discovery defines the pace of play.
Daily Routine And Progression
Each in-game day provides tasks that range from locating new signals to repairing failing devices. Servers, telescopes, and other infrastructure can degrade over time, forcing the player to balance between analyzing data and keeping systems operational. As days advance, events may occur that disrupt routine and alter how the observatory functions. This creates a structure where progress is tied to discoveries and to resource management.
Systems And Core Features
The game is built around systems that reward observation and methodical work. Signals must be found, filtered, and processed, while equipment requires upkeep.
Main features include:
· More than 150 discoverable signals, both natural and unexplained
· Over 40 in-game days with unique or random events
· Equipment management with repairs and maintenance tasks
· Hidden secrets and unusual outcomes linked to signal data
· Resource balancing that affects research speed and efficiency
Atmosphere And Presentation
Voices Of The Void is set in an isolated mountain facility, surrounded by forest and distant landscapes. The design emphasizes remoteness, using sound and environmental detail to highlight both routine and unease. The low-poly visual style, VHS-like filters, and adjustable graphics settings reinforce the sense of working with older research equipment. Together, these elements place the player in an environment where repetition and isolation slowly build tension.
Development And Future Plans
The project remains in early development, with updates released regularly on itch.io. Players already have access to a functional demo that includes equipment systems, signal discovery, and early event structures. Planned additions include more content, refined mechanics, and an expansion of narrative elements tied to strange signals. Even in its pre-alpha stage, Voices Of The Void demonstrates how a simulation of routine scientific work can shift into a space where unexpected discoveries shape the experience.